Description:
Personal experimental project to create a game where the main character was a vehicle rather than a humanoid type player. In this case it is a pirate ship.
Goal:
The goal was to test multiple game systems. Building literally every gameplay and UI element from scratch. To expedite development, FAB content packs are used where necessary. For example 3D models are used due to the fact that I am not a 3D artist or animator.
Tools:
Unreal Engine 5.6
Contributions:
- Gameplay design
- UI/UX Design and Technical implementation
- Narrative Design
- System: Character and Narrative systems were designed to allow the building of dialog narrative and quests.
- System: Moveable ship with stats, weapons that cause damage, and loss conditions.
- System: Inventory (basic) to host XP and Money earned in the game.
- System: Environmental gameplay tag system to allow for controlled events when cannonballs hit something other than a player.
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