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Technical UI Explorations
While working on some of my projects, I thought it would be a good time to add some of the explorations and the results of those explorations or implementations. These may include, but are not limited to, UMG setup, blueprint, shader design, scripting, and UI art.
In this section, the goal is to preview some of my tech design skillsets through feature or system designs in an experimental capacity.
This is a new section and is going to continue to evolve as I am able to complete elements to display.
For the first iteration we will take a look at some shader based material instances used to build UI elements.
Project type
Game UI Technical Design

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Technical UI Explorations
01
Material Instance Progress Bar
Showing parameter design for a very active stylized progress bar. There are two variations of this, (red and blue), derived from the same source material.
02
Material Instance Progress Bar
Showing parameter design for a very active stylized progress bar. There are two variations of this, (red and blue), derived from the same source material.
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Widget Design
Widget utilizing progress material instance.
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Widget Design
Widget utilizing progress material instance.
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