Bungie / SIE — Senior UX Technical Designer (16.3)
Oct 2022 – Jul 2026 (Remote)
At a glance
- Focus: Destiny 2 Commerce UX in the Tiger engine
- Strength: Shipping modular, maintainable UX through pivots, handoffs, and shifting timelines
- Keywords: Season Pass, Destiny Announcements, Eververse, Timeline, Recommendations
Featured case studies
- Inbox (Destiny Announcements)
Role: Owned the majority of Tech UX design/implementation, plus cross-discipline coordination and documentation.
Outcome: Shipped a long-awaited player-facing inbox that reduced popup friction and enabled reusable integration points (including Director entry).
- [Season Pass (Episodes / 3-Act model)]
Role: Drove the content-authored navigation logic and wrote the spec for a scalable “jump to” navigation addition.
Outcome: Delivered a clean architectural extension that supported a 200‑reward track + Act gating and enabled future pivots with a smooth handoff.
Historical overview
I worked primarily in the Tiger engine on Destiny 2 Commerce UX surfaces—owning feature implementation and upkeep while partnering across disciplines to ship stable, player-facing experiences through pivots, handoffs, and shifting timelines. I also supported other teams through critical bug fixing, refactoring, documentation, and coordination to keep features moving and reduce long-term upkeep.
In my final ~3 months at Bungie, I shifted to Marathon to support major feature work and bug fixing—helping stabilize UX and UX-supported features during a period of heavy change.
Core feature areas (Commerce)
- Timeline updates
- Eververse Store
- Season Pass
- Destiny Announcements
Achievements (highlights)
- Shipped and maintained Commerce UX features at a high stability bar, including inherited work that required fast ramp-up and decisive problem-solving.
- Delivered a major Season Pass evolution (expanded rewards + Act gating) and improved navigation scalability via a spec-driven “jump to” enhancement.
- Improved the Dungeon Key upsell workflow with a scalable approach that reduced ongoing intervention and made future additions more efficient.
- Built and shipped new UI/screens end-to-end under shifting requirements (including Rally (Call To Arms)), supported by documentation that enabled smoother handoffs.
- Drove Inbox (Destiny Announcements) to completion despite multi-year pauses and ownership changes, using modular implementation, tracking, and thorough documentation to enable parallel work and integrations.
- Known for clear, detailed bug reporting and for unblocking teams quickly when priorities shifted or urgent issues emerged.
What I did across projects
- Turn product intent into shippable UX: translate goals into concrete UI behaviors, states, and content-authored logic.
- Design for reuse and low upkeep: modular setups, scalable patterns, and pragmatic scope decisions near ship.
- Operate across disciplines: align UX, visual design, engineering, and content/investment to keep work moving.
- Document for continuity: write feature briefs/specs and implementation docs that make handoffs low-friction.
Roles / Skills (outline)
- Role(s): Senior UX Technical Designer
- Responsibilities: Technical UX implementation, feature upkeep, bug fixing, refactoring, documentation, cross-team coordination, risk/tech-debt identification
- Strengths: Modular systems thinking, fast ramp-up, clear communication, pragmatic scope decisions, high stability bar
- Media: Screenshots withheld due to NDA
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