top of page
Destiny 2 - Eververse (Recommended Items)
Overview
As part of the commerce team at Bungie, one of my primary systems was the Eververse. This was an important system/feature of the game as it was one of the primary sources of revenue on this live-service, free to play game.
While the feature had long been in the game at the time I started, it was a core responsibility of mine to do updates, bug fixes, and add-on feature work.
User Problem
- There are too many items to browse and I don't want to spend all of my time shopping.
- I cannot find items I actually like.
- I want a more targeted experience.
Success Criteria
- Leaving the overall experience feeling familiar while adding a new complex feature that is accessible and easy to understand.
- Giving a new, meaningful, experience to our players.
Constraints/Complexity
- The Eververse has been in place for a long time and had years of iteration and tech debt.
- Much of the design and frame work was extremely rigid and was not always designed with the future in mind.
- Despite the player-facing feature having a very subtle change, the technical webs had to be unwoven, cleaned up, refactored, and rebuilt to permit this feature to work.
My Role
- Working with a majority of the design disciplines (Engineering, Investment, Analytics, Art, UX, and Leadership), I had to work out the design in terms of what needed to change, removed or added.
- I had to understand how players would interact with it inside of the existing known frameworks.
- I had to use cross-discipline skills to proof and then deliver the final changes to ship.
What I Delivered
- Recommended Items
- The goal of this system was to take an overview of the players purchasing habits and curate a smaller list of the greater Eververse offerings. This was welcomed by players as it permitted them to "shop" more quickly and not require them to sift through a pretty large list of items. With the end of service announced, this feature is no longer in game.
- I was involved in refactoring the list of displayed categories at the top level of the store.
- I worked with investment design and engineering to create a new "vendor" to receive data for the required items.
- I created complex decision systems to determine what, where, and how to display items at the top level and in the sub-category level of the store.
Key Decisions
- What amount of the current tech needs to be refactored versus created fresh?
- Where were the critical focus areas that had to be addressed first to avoid overrun and prevent us from shipping the MVP?
- Ultimately we had to build new components that were exclusive to this system and rebuild the data structure for the key elements that are displayed in the storefront.
Outcome / Impact
Ultimately the change was very welcomed and utilized by players. It was considered a success critically and financially.
Skills / Tools
- Technical Design, Documentation, Corss-Discipline communications.
Role
Senior UI/UX Technical Designer
Project type
Feature
.jpg)
01
Destiny 2 - Eververse (Recommended Items)
bottom of page

