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Experimental (UE5)
Overview
Experimental (UE5) is an NDA-constrained proof of concept created at Wargaming to demonstrate a modern Unreal Engine workflow. The goal of this case study is to show how I build shippable UI systems in Unreal—data-driven, iteration-friendly, and aligned with product vision—even when the project itself can’t be shown publicly.
Context (NDA-safe)
- Built in Unreal Engine on top of in-house BigWorld server technology
- UI team: 2 UI Engineers, 1 Senior UI Tech Designer (me), 1 Junior UI Tech Designer, plus production support
My role
- Trained and onboarded a Junior UI Tech Designer to scale execution
- Evangelized technical approach and helped align the team on practical UI patterns
- Helped define the creative + UX vision and translate it into implementable UI
- Created/converted art assets for UI use and ensured they were production-ready
- Built forward-facing frontend and HUD UI systems alongside engineering
What I built (high level)
- Development helpers to accelerate iteration: test maps, blueprint helpers, and “cheat” systems used across disciplines
- Data nodes designed with production + engineering to enable rapid blueprint iteration
- Lightweight, efficient blueprint nodes (spec-driven) that empowered Tech Designers to move fast with minimal limitations
- Blueprint proofing and in-game validation to de-risk future engineering cleanup and code work
Outcome / impact
- Delivered the proof of concept successfully and helped open the door for future projects at Wargaming
- Consistently hit deadlines and over-delivered through clear planning and execution
Skills / tools
- Unreal Engine 5, Blueprints, UMG, CommonUI/CommonInput, basic engine fluency, limited C++, asset creation/optimization, project management
Media
Screenshots and video withheld due to NDA. References available upon request.
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Experimental (UE5)
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